Does anybody remember the Silent Hill HD Collection, that was released by Konami earlier this year? The only thing that I recall is that it was a complete and utter disaster. Today 1Up.com interviewed Silent Hill producer Tomm Hulett, whom explained why this recent entry in the franchise was such a clusterf***k. In his own words Hulett explained “We got all the source code that Konami had on file — which it turns out wasn’t the final release version of the games. So during debug we didn’t just have to deal with the expected ‘porting’ bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we’d never seen before.” Holy crap!! So basically the HD Collection team got screwed over big time. Not only did they have to polish the game, but they also had to remove bugs that shouldn’t have been there.
Hulett then went on to explain ”A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full. I think at one point Heather was blue.” This is just rediulous. Hulett and his team made an unfinished game and sold it to the masses for $60.00! That’s not right. If Konami keeps on the path that it’s on, it will crumble eventually. I don’t even know what to say Konami. Just get your act together, please.
Via: Destructoid
Deadlines dude. It had to coincide with downpour didnt it?
It does seem a bother tho. I dont think it was a failure though, not unplayable in the slightest. I plaued through silent hill 2 and 3 HD for my retrospectives and only noticed framerate issues when I was on the outdoors areas.
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I don’t get how they didn’t have the completed versions on file and why they couldn’t spend more time on the project if it required it.